/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.admincommandhandlers;

import java.io.File;

import javax.script.ScriptException;

import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.instancemanager.QuestManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.scripting.L2ScriptEngineManager;

public class AdminQuest implements IAdminCommandHandler
{
    public static final String[] ADMIN_QUEST_COMMANDS =
    {
        "admin_quest_reload",
        "admin_script_load"
    };

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.handler.IAdminCommandHandler#useAdminCommand(java.lang.String, net.sf.l2j.gameserver.model.L2PcInstance)
     */
    @Override
	public boolean useAdminCommand(String command, L2PcInstance activeChar)
    {
        if (activeChar == null)
        	return false;

        // syntax will either be:
        //                           //quest_reload <id>
        //                           //quest_reload <questName>
        // The questName MUST start with a non-numeric character for this to work,
        // regardless which of the two formats is used.
        // Example:  //quest_reload orc_occupation_change_1
        // Example:  //quest_reload chests
        // Example:  //quest_reload SagasSuperclass
        // Example:  //quest_reload 12
        if (command.startsWith("admin_quest_reload"))
        {
            String[] parts = command.split(" ");
            if (parts.length < 2)
                activeChar.sendMessage("Syntax: //quest_reload <questFolder>.<questSubFolders...>.questName> or //quest_reload <id>");
            else
            {
                // try the first param as id
                try
                {
                    int questId = Integer.parseInt(parts[1]);
                    if (QuestManager.getInstance().reload(questId))
                        activeChar.sendMessage("Quest Reloaded Successfully.");
                    else
                        activeChar.sendMessage("Quest Reload Failed.");
                }
                catch (NumberFormatException e)
                {
                    if (QuestManager.getInstance().reload(parts[1]))
                        activeChar.sendMessage("Quest Reloaded Successfully.");
                    else
                        activeChar.sendMessage("Quest Reload Failed.");
                }
            }
        }
        // script load should NOT be used in place of reload.  If a script is already loaded
        // successfully, quest_reload ought to be used.  The script_load command should only
        // be used for scripts that failed to load altogether (eg. due to errors) or that
        // did not at all exist during server boot.  Using script_load to re-load a previously
        // loaded script may cause unpredictable script flow, minor loss of data, and more.
        // This provides a way to load new scripts without having to reboot the server.
        else if (command.startsWith("admin_script_load"))
        {
            String[] parts = command.split(" ");
            if (parts.length < 2)
                activeChar.sendMessage("Example: //script_load quests/SagasSuperclass/__init__.py");
            else
            {
                File file = new File(L2ScriptEngineManager.SCRIPT_FOLDER, parts[1]);
                if (file.isFile())
                {
                    try
                    {
                        L2ScriptEngineManager.getInstance().executeScript(file);
                    }
                    catch (ScriptException ok)
                    {
                        try
                        {
                            // Jython path
                            L2ScriptEngineManager.getInstance().preConfigure();
                            L2ScriptEngineManager.getInstance().executeScript(file);
                        }
                        catch (ScriptException e)
                        {
                            activeChar.sendMessage("Failed loading: "+parts[1]);
                            L2ScriptEngineManager.getInstance().reportScriptFileError(file, e);
                        }
                        catch (Exception e)
                        {
                            activeChar.sendMessage("Failed loading: "+parts[1]);
                        }
                    }
                    catch (Exception e)
                    {
                        activeChar.sendMessage("Failed loading: "+parts[1]);
                    }
                }
                else
                    activeChar.sendMessage("File Not Found: "+parts[1]);
            }
        }
        return true;
    }

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.handler.IAdminCommandHandler#getAdminCommandList()
     */
    @Override
	public String[] getAdminCommandList()
    {
        return ADMIN_QUEST_COMMANDS;
    }
}